Virtual Reality, Rollercoaster

Created at CASA and first presented at the Grand Designs show, this presentation shows how virtual architectural experiences may entertain and inform. They can become a new tool to engage heightened interaction with architecture, either as an indicator of a future building or as an alternative to 'real' experience. This cityscape and track is in a fantasy landscape and the rollercoaster simulation is deliberately restrained – there are no loop-the-loops as the VR experience may be just too disorientating for the inexperienced.

Software: includes Autodesk 3ds MAX, ghostTown Lite, Unity Asset Store Hardware: Oculus Rift virtual reality headset running on PC with Alienware.

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