New Mutina tile range designed by Edward Barber & Jay Osgerby

Domus will host the exclusive UK launch of Puzzle, the latest collection from Mutina, at its Clerkenwell showroom during London Design Festival in September. Created by British design duo, Edward Barber & Jay Osgerby, Puzzle comprises solid colours with graphic multi-coloured patterns in a palette inspired by European islands.

The Domus showroom on Great Sutton Street, EC1, will show all eight colour families in Puzzle, each named after different islands. The neutral colours represent the Northern Isles of Faroe, Gotland, Aland, Anglesey and Skye and the warmer, brighter shades are associated with the Mediterranean Islands of Creta, Milos and Murano. Each of these families includes a composition of six graphic patterns in three colours, a set of two symmetrical patterns in two colours called Edge, and three solid colour variations.

Puzzle was created by experimenting with simple geometric forms. The designers made a series of physical models, which enabled them to research compositions and develop the exact layout of potential patterns on the tiles. Combining these forms with colour and tone has built a rich and dynamic collection. No matter how you arrange the 25 x 25cm glazed porcelain tiles of Puzzle, the resulting design will always be interesting and unique, creating infinite combinations that are new every time.

Puzzle gives designers total freedom of composition. There are endless combinations created by using elements through horizontal or vertical positioning, through floors or walls, and geometric or abstract shapes. Graphic flooring can be matched with a block colour wall and vice-versa. A gradation of colours can be created that starts out as a block colour on the floor and blends into graphic patterns on the wall using the skirting board to change into a façade. Or a floor can be designed where the Edge patterns are organised into actual geometric forms that gradually disperse randomly. Patterns can also be used to create other decorative elements within a room, such as headboards or splash backs.
Designers Edward Barber & Jay Osgerby say: “The Puzzle collection is a game with infinite outcomes. The simple geometric shapes become softer and more fluid as the puzzle grows, allowing patterns to ebb and flow. Objects emerge like maps, islands or clouds, with endless possible permutations, meaning that whenever Puzzle is used it will always be unique.”

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