The popular Digital Mercury lighting control system, from Hamilton Litestat, has been further developed to enable it to provide an almost limitless number of channels and zones, thus providing one of the most versatile and competitively priced systems available.

According to Hamilton Litestat’s project manager, Steve Apsey, “To address the market’s installation requirements we have increased the capabilities of Digital Mercury so that it can now accommodate 256 channels per zone and 256 zones which is more than anyone would want or need. We believe that this additional capacity will provide contractors with a system that is not only extremely easy to install and simple to programme, even by the end user, but also one that will be able to cope with the more complex installations.”

By featuring the latest digital technology Hamilton Litestat has been able to reduce both the size and complexity of its Digital Mercury lighting control system to create an extremely compact and user-friendly product that is comparatively cheap to buy. Due to its uncomplicated design it does not require a particular skill set to install, programme and operate, providing the electrical engineer with an effective lighting solution that can be fully integrated with burglar and fire alarm systems, as well as audio and communication systems. In doing so it is able to provide a homogenous solution that is able to address current installation demands.

“By basing the design of Digital Mercury on modular components”, said Steve, “we have been able to provide a very flexible multi-channel system that can be built up to address a project’s exact requirements. This simplified solution is able to create a limited number of scenes which are set, stored and recalled, all at the touch of a button.”

The use of intelligent dimming makes it possible for the user to alter the stored lighting scenes, making it quicker and cheaper to reprogram the system for themselves. Once a scene is programmed into the system, Digital Mercury remembers the setting and then recalls it each time the appropriate controller is used.

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